12/06/2011

New deals and offers. Join the VIZERRA team!

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We are interested in partnership with outsource companies providing services in creating low/high poly 3D models (architecture, sculpture, equipment, etc).

And we are looking for a 3D Modeler (outsourcing)

See the details below

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11/30/2010

Interview With Koshjar Hamedi From Donya Labs

  Simplygon_st_logoWe’d like to further acquaint you with Vizerra friends and are glad to introduce you Koshjar Hamedi from Donya Labs company offering the Simplygon technology used in the creation of the Vizerra world.
Today Simplygon is the leader in 3D optimization software for the gaming industry. Simplygon technology is being used by many companies now including some of the biggest game developers such as CCP, NCsoft, Disney and Bioware, to standardize and automate their 3D optimization processes, minimizing production time and cost significantly.

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11/19/2010

Interview with Turkka Äijälä from Umbra Software

UnbraWe’ve already published interviews with the photographers who had taken part in the creation of our locations. But the category of Vizerra Friends also includes those who offer us technology decisions for 3D modeling. One of them is Turkka Äijälä, the representative of our partner company Umbra Software, with whom we’ve recently made an interview.

 

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08/17/2010

Virtual Angkor: Incomplete Perfection

 Angkor_Wat_Screen_1                                                Author: Yaroslav Makaev

Of course, virtual reality absorbs characteristics of material objects more persistently each day, but humanity has been building stone constructions for several thousand years, whereas the computer illusion exists only a few years. In that short time, skill and collaborative efforts of tens of thousands of researchers, engineers and programmers, and artists, designers, managers, producers and businessmen along with them, have created a miracle, nurtured an underage genius. The "Final Fantasy: The Spirits Within" and "Avatar" movies are divided with 8 years, but humanity organically and gradually proceeded from disputes about the quality of computer animation to discussion of the merits of the story. Yet nouveau genius still has a lot to learn and a lot of work.

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08/06/2010

Interview With Photographer Eugene Dobryanskiy

Untitled-2Eugene Dobryanskiy who made photoshoot for the 3D location of Palace Square responded to questions of Vizerra team.

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07/23/2010

Interview With Photographer Matthias Weinberger

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Matthias Weinberger who made photoshoot for the 3D location of Bamberg Cathedral responded to questions of Vizerra team.

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06/22/2010

Interview With Photographer Alex Popov

Untitled-2 Alexei Popov who made photoshoots for the 3D locations of Colosseum and St. Peter's Square responded to questions of Vizerra team.

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06/10/2010

Vizerra Friends

iStock_000004369315XSmall Vizerra international community is growing constantly, and it's not only our customers and clients, but also those who are involved in creating Vizerra 3D world - technical specialists, artists, photographers, designers and many others. They are our partners, friends, and their ranks are growing rapidly, forming a Vizerra Friends community. We appreciate their contribution to our work and want to introduce them to you.

Recently we’ve posted a story about  Frank Kane’s experience in teamwork with Vizerra. And it became the beginning of our new blog category - Vizerra Friends. In the future we will inform you about these people on a regular basis and tell you about their work and interests.